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Marvel Studios: March ’08 - Oct ‘08 : Studio Asset Manager
Working on:Headed up the Studio’s first Feature Assets department. Managed systems,security,access and control for all physical & digital assets for Marvel’s feature projects (Iron Man,The Incredible Hulk,Iron Man 2,Thor,etc.). Control of assets through production,post production,wrap & distribution. Managed studio’s film & sound elements. Delivery of digital assets to domestic & international partners in conjunction with marketing & publicity campaign. Worked directly with Production,Art Dept.,Licensing,Interactive,VFX,Post Prod.,Legal & Accounting. Development of department workflow & asset management databases. Supervisor of Digital Asset Management tools (OTC,DAX). Managed hiring & personnel.
TINTIN – DreamWorks Prod. & WingNut Films: Oct ’07 - March ‘08 : Digital Asset Manager,Virtual Art Dept. Coordinator
Working on: Management & initial QC of all digital assets for real-time virtual production and performance capture. Managing a team of CG artists in the construction of all virtual environments and set-related elements (lighting,atmospherics,animation,SFX). Control and packaging of digital asset deliverables sent to VFX company (Weta Digital). Development and maintenance of digital asset database & artist workflow.
AVATAR – 20th Century Fox & Lightstorm Ent.:July ’05 - Sept ‘07 : Virtual Art Dept. Coordinator
Working on: Coordinating department & managing a team of CG artists in the construction of all environments and set-related assets (lighting,animation,SFX) for real-time “virtual production” and performance-capture. Control & packaging of digital asset deliverables sent to VFX company (Weta Digital) and video game company (Ubisoft). Development & maintenance of digital asset database,artist workflow and file naming convention for all digital assets. Coordinated directly with Editorial & Virtual Production teams requesting/delivering assets and shots. Provisional Art Department Coordinator for the show.
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